Soul Collection · Awaken the Gods
The Spirit Sigil links every hero. Gather soul fragments to gradually restore their memories and will, unlocking exclusive story arcs and combat bonuses.
Soul collection, faction counters, hero bonds and idle progression — every chapter of the four realms is a power waiting to be awakened.
Collection, strategy and progression, all interlocked.
The Spirit Sigil links every hero. Gather soul fragments to gradually restore their memories and will, unlocking exclusive story arcs and combat bonuses.
The North, the Celestial Court, the Sanctum and the Sandsea each look and feel entirely different. Advance the campaign to cross their ruins and uncover lost chapters.
The four factions counter one another in a closed cycle. At equal power, team composition decides the outcome.
Mentors and students, comrades, sworn rivals, bloodlines — the ties between heroes colour their stories and become tangible combat power.
Resources accumulate while you are away, and a single tap collects them on return. Effortless growth, without losing strategic depth.
The four factions form a closed counter cycle that rewards thoughtful team building.
Four ruined realms, each holding the memory of a god's fall.
The first realm to fall in the Final God War. Once a frozen kingdom blanketed by the World Tree, it is now only a charred trunk standing in eternal snow. This is where the Void King first descended, and where the fall of the gods began.
The Eastern realm that governs all spirits, once a thirty-three-tiered palace suspended above a sea of clouds. In the Final God War the Void legions broke the Southern Gate, and the palace fell to earth as countless floating ruins.
The source of holy light and faith, where the Eternal Holy City once stood above the clouds and the throne of light rose ten thousand metres. The Void King devoured it through siege and attrition; the light's core burst and a billion shards scattered across the sky.
The last of the four realms to fall. The law of the abyss shares something with the power of the Void, which prolonged the Sandsea's resistance — and made the Void King's devouring more thorough. The sun capital lies half-buried, and only the warmth of its sun-disc carvings proves light once lived here.
From the birth of the primal laws to the final gathering — this history spans thirty thousand years.
Four primal laws gave rise to the North, the Celestial Court, the Sanctum and the Sandsea, each with its own culture and lineage of heroes.
The gods forged an age that lasted ten thousand years, until disputes over faith and resources drove them apart.
The Void King arrived from beyond the world and the four realms fell one after another. The surviving gods set aside ten thousand years of hatred, forged their souls and authority into the Spirit Sigil, and cast it into the river of time.
You become the Final Summoner — awakening sleeping hero souls, gathering the power of the pantheon, and marching on the Void for the last battle.